

After upgrading the firehouse fully I was genuinely like "is this it?" and apparently so lmaoĮntirely agree, the game ends with a NG+ mode which isn't bad. Yea especially after considering the only meaningful loop in my opinion:Ģ.) Gather little bit of supply at starting and recruit maybe 2 peopleĤ.) Get Power+Water outposts (maybe Landmark too if you're down for it)ĥ.) Harvest supply until you have all facilities you wantĪfter that you can move to a new map pointlessly or finish the legacy questline which isn't even a nailbiting or inspiring ending at all. Would be nice if the games scale (map) could be much larger. As anyone who called you and wasn't saved would decrease the number of humans who would appear in the world until you were the last survivor or group of survives facing extinction.Ĭertainly feels like there could be more to the game than controlling a single base. That said, the same would be true for the human population. Picture the difference between raccoon city in Resident Evil and the white house which was getting swarmed by what looked like masses of the undead because they held their ground too long in the early stage of the infection. Though in the late game you'd end up killing off enough that you can hold your ground in a zone without being overwhelmed, and eventually reduce their population in a town to a manageable or reduced number. In the early game you need to move around / migrate as the zombies will be attracted to your town faster than you can kill them off, making the zombies really dangerous in their large numbers. The less zombies would reduce their spawn and group numbers, and increase the ease of finding new survivors for your community or to trade with as survivor groups. So the larger the zombie pop in a town, the more zombies are roaming around and thus making all activities in the zone more dangerous. In turn the humans population in the town would decrease as they migrate to a safer town on the map with less zombie activity. Though a large horde of hundreds from another town with a larger population but lower survivor activity can migrate to the town to increase the towns zombie population. So if you kill them all in a town you can stop zombie spawns (like a outpost) within the town instead of just a single building. Though of course it would take advantage of the horde mechanic, so lets say each town has a certain population of survivors and zombies that draws from the zones population. As honestly, I've always wanted to play a zombie game where it felt like you could actually beat the zombies in an endless run rather than the zombies just beat you due to limited supplies eventually causing you to end the run. Lets say 30,000 zombies and 200 survivors on the map.īecause of this, it's possible to have the survivors or zombies go extinct as a hidden win / lose condition in endless mode.

Let me explain, at the start of the game there is a hidden counter that says how many survivors and zombies are in the zone. Population MechanicI really wish there was a feature in the game where you could "clear out" cities \ towns.
